![foxpro 2.6 menu foxpro 2.6 menu](https://www.gofoxpro.com/images/support/screens/windows_2020.png)
The MRU clause indicates that the bar should display the downward-pointing chevron used by other Windows applications (and Windows itself) to indicate that more items are available. Menu bars in VFP 7 have two other new capabilities. Use PICTRES and follow it with the constant for any VFP menu item, found in the Help file under “System menu names.” (The names of the VFP menu bars are really just constants for large negative numbers.) The DEFINE POPUP for the menu containing the bars must have the MARGIN clause for the pictures to show up-again, the Menu Designer takes care of this for you. The alternative approach is to take advantage of the icons already included in the VFP system menu. You can specify pretty much any picture file, but if it’s too big, it’s not going to look as you expect. Use the PICTURE clause to specify a picture file. There are two, mutually exclusive, ways to do it. Without it, the popup is a pretty sad-looking thing.īeginning in VFP 7, you can specify an icon to appear on a menu bar. When you add the SHORTCUT keyword, the generated popup has the substantial 3-D look of Windows’ context menus. The SHORTCUT keyword of DEFINE POPUP was added in VFP 5 to make it easier to create context (or shortcut) menus. These popups are pretty restricted in what else they can do-no multiselect and no mover bars are the most serious restrictions.
![foxpro 2.6 menu foxpro 2.6 menu](https://pcmrp.com/manu810/15_4_customrepform_files/image001.jpg)
You can automatically fill it with a list of files, the fields of a table, or, the most useful, the value of an expression for each record in a table. The PROMPT clause of DEFINE POPUP lets you create a popup without having to define individual bars. For active documents, RIGHT means “put the item on the Help menu.” Weird behavior, but it is documented that way. The exact meaning of MIDDLE seems to vary depending on which application is taking over. NONE means the pad doesn’t appear in that case. The choices are NONE, LEFT, RIGHT and MIDDLE. How the pad behaves for OLE in-place editing is dictated by the PositionInVFP keyword how it behaves in an active document is determined by the PositionInActiveDoc. The SHADOW clause is another that appears to be ignored, although GENMENU includes it for popups other than shortcut menus you define in the Menu Designer.ĭEFINE PAD’s NEGOTIATE clause controls what happens to a pad when your application works with another application. No matter what you specify, you get the checkmark character. Since then, however, we’ve come to see the user-interface light and realized that menus really should be based on system-wide settings and that coding specific fonts and sizes into your application’s menus is likely to annoy your users. We ranted in the original Hacker’s Guide about the inability to set fonts for the system menu. Just because you can use lots of different fonts doesn’t mean you should. These clauses give you the ability to create menus as ugly as some of the flyers we receive for social events. The font you specify for a popup applies to all bars in that popup that don’t have their own font definition.
![foxpro 2.6 menu foxpro 2.6 menu](https://getintopc.com/wp-content/uploads/2016/03/Visual-FoxPro-2.6-Latest-Version-Download.jpg)
That is, the font you specify for a menu is used for the pads of that menu, unless they include the FONT clause. Like so many other menu components, fonts propagate from container to contained item. The system menu picks up its font settings from the Registry and ignores any fonts you specify. These clauses let you decide what font to use when you’re not working with the system menu. The FONT and STYLE clauses at each level were added in VFP 3. There are a few things here that are different from FoxPro 2.x, as well as a few that are just plain confusing. The RELEASE commands remove the definitions from memory. You need an ACTIVATE command or SYSMENU set appropriately to actually use these things. The DEFINE commands create the objects and leave them in memory. RELEASE BAR nBarNumber | SystemItemName | ALL OF PopupName RELEASE POPUPS ]ĭEFINE BAR nBarNumber1 | SystemItemName OF PopupName RELEASE MENUS ]ĭEFINE PAD PadName1 OF MenuBarName PROMPT cPadText
#Foxpro 2.6 menu code
This is somewhat less true in VFP 7, where new capabilities for menu bars may lead you to write some menu handling code yourself. See Menus for an explanation of the various components.īecause the Menu Designer generates the DEFINE commands for you and the RELEASEs aren’t needed when you’re dealing with the system menu bar, you’ll rarely write these commands yourself. These commands create and destroy the components of a Windows-style menu. DEFINE MENU, DEFINE PAD, DEFINE POPUP, DEFINE BAR, RELEASE MENUS, RELEASE PAD, RELEASE POPUPS, RELEASE BAR Tells you the inside scoop on every command, function, property, event and method of Visual FoxPro. An irreverent look at how Visual FoxPro really works.